Monday, 20 August 2018
TL;DR: Massive gameplay and technical overhaul, so the old server is getting sidelined, starting a new 1.13 server from scratch.
Minecraft 1.13 has manifested and is upon us! I put off writing this announcement, partly because the changes are VAST, and partly because of the changes happening at 87cubed.net. Originally two separate releases, Mojang decided to roll them together. Some have nick-named this update "Minecraft 2" because of the sweeping changes, both gameplay and technical.
First the fun stuff, game play: it's all about water and the oceans! Items float on water, and water can flow "through" non-solid blocks. There are now many different sea creatures (besides squids), sea grass and kelp that grow and can be planted and harvested, underwater zombies that haunt underwater ruins and shipwrecks, underwater ravines, more and more and more! It is the closest thing to literally adding an entirely new dimension to the game.
The Oceans overhaul
- SWIM by "sprinting" underwater, this switches you to horizontal position and is faster and very cool
- Allows swimming in all directions and through 1x1 gaps, similar to gliding
- Living oceans: kelp strands, sea grass, coral, dolphins, schools of fish, turtles
- Oceans come in different colors from their temperature variants: warm oceans harbor brilliantly colored coral reefs
- Icebergs now form in frozen ocean biomes, and are made of ice, snow, packed ice and the new blue ice block (even more slippery)
- New items to make a Conduit - like a Beacon that grants underwater powers (not drowning, etc.)
- The Drowned are aquatic zombies that swim after you and may have a trident weapon
- All undead mobs sink and do not die from drowning
- Husks and regular zombies can turn into The Drowned
- Tridents: powerful, can be enchanted to return to you, to summon lightning, or do other fun things!
- Shipwrecks have treasure chests, as do underwater ruins that may have maps that lead to buried treasure
- Underwater ravines with branching underwater caves and obsidian floors peppered with magma blocks
This isn't the water you know
- Water can share space with and "go through" gates, sugar cane, fences, half-slabs, iron bars, stairs, etc.
- Everything Floats In Water now: you throw something in ... it floats up. Yes, XP orbs float
- You can see much further underwater, even down in deep ocean, or under icebergs
- Underwater sounds different, has background ambiance, and is very well done
- Breath meter refills slowly now, be careful
- Bubble columns will sink or launch you upward, depending on what's causing them (magma block or soul sand)
- Fish: catch live with a bucket, maybe to make your own aquarium
- Dolphins: play and act like real dolphins, and are friendly, when fed fish they try to help you find treasure
- Turtles: lay eggs, which monsters will try to trample :-(
- Baby turtles grow and drop their old shells, collect these to make an extended breathing helmet
- New potions, new enchantments, from and for all the new creatures and items
Meanwhile, back on land
- Phantoms! If you don't sleep for several days, these undead flying creatures spawn and swoop to attack you
- They only attack if you are above sea level and not under cover of solid blocks
- Their wings are a potion component of slow falling
- Phantoms and now baby zombies burn in the sunlight
- The Nether now has massive ravines as part of the hellish terrain
- You can add map markers to maps, via banners placed in the world
- New textures, colors, and blocks: stripped logs, and "Wood" blocks that have the bark texture on all sides
- Buttons and pressure plates in all wood types, stairs from prismarine, chiseled red sandstone and more
- Custom recipes via datapacks, choose your own way of obtaining existing items
- Hundreds of bug fixes of pre-1.13 code, improved game and graphics performance
- A massive overhaul of the core game code, re-writing most of the remaining old stuff from scratch
- Blocks are now stored differently - old pre-1.13 save games are converted upon first load
Those are merely the gameplay highlights, I've skipped a number of lesser features. The whole feel of the game has shifted with the new aquatic realm. The Mojang Update Aquatic release page, with an excellent video, is here: https://minecraft.net/en-us/updates/aquatic/
The second aspect of the update, the code overhaul, brings other game features. Besides the simply beautiful and arresting aesthetic changes, the custom recipes give the ability to adjust the gameplay balance, and let you do things like turn slabs back into whole blocks, sticks back into planks, or saplings into sticks, etc.
These custom recipes are set on the server, no need to download or install anything separately on the player side of things. At this time it's not possible to add entirely new items to the game. Custom recipes only provide a different way to get something, such as: crafting 9 coal blocks into a diamond, or cooking sugar cane into charcoal, etc.
A Whole New World
Yes, a new world to explore, literally. I've dropped the modded server effort, instead starting a new 1.13 server as the default you will reach when connecting to 87cubed.net. Anyone can join without asking, no whitelist is in place.
For now, the new server is pure Minecraft with no mods: so no safe zone, no overview map, no creeper heal, no warps, /back, /home, etc. I've added over 140 custom crafting recipes. Don't freak out, most are variants on a theme, like crafting stairs back into blocks, one recipe for each wood type, and each stone type. Remember that all recipes can also be viewed via the in-game Recipe Book. Most of the custom recipes are about convenience and common sense (combining like slabs to get whole blocks again, etc.), but I'm open to suggestions.
To connect to the old 1.12 world of Glacier, you'll have to change the Server Address to 87cubed.net:25567. Glacier will never be updated past 1.12.x for various reasons both technical and practical. If there is no interest in keeping the world active, I'll shut it down by the end of the year and provide a download link for the map.
I'm happy to have provided the World of Glacier for the last 6.5 years, there are many amazing and fun creations to be found, I'm looking forward to the years ahead. Anyone that wants to help build up the realm of Stenverden, welcome!